An image (from Latin: imago) is an artifact that depicts visual perception, for example a two-dimensional picture, that has a similar appearance to some subject—usually a physical object or a person, thus providing a depiction of it.
Images may be two-dimensional, such as a photograph, screen display, and as well as a three-dimensional, such as a statue or hologram. They may be captured by optical devices – such as cameras, mirrors, lenses, telescopes, microscopes, etc. and natural objects and phenomena, such as the human eye or water.
The word image is also used in the broader sense of any two-dimensional figure such as a map, a graph, a pie chart, or a painting. In this wider sense, images can also be rendered manually, such as by drawing, the art of painting, carving, rendered automatically by printing or computer graphics technology, or developed by a combination of methods, especially in a pseudo-photograph.
A volatile image is one that exists only for a short period of time. This may be a reflection of an object by a mirror, a projection of a camera obscura, or a scene displayed on a cathode ray tube. A fixed image, also called a hard copy, is one that has been recorded on a material object, such as paper or textile by photography or any other digital process.
Image is an original novel based on the U.S. television series Angel.
Cordelia Chase has a vision of a child being attacked by a squidlike demon. Meanwhile, Gunn is trying to rescue a young artist; the artist's studio is being attacked by vampires. Cordelia goes to investigate the mansion from her vision. She soon finds herself surrounded by baby products, portraits, and chased by a tentacled monster.
When Angel arrives on the scene, he is surprised to discover that he recognizes some of the portraits. He holds distant memories of him and Darla spending a night with storytellers and artists. Angel reveals that he and Darla were present at the party where Mary Shelley was inspired to write Frankenstein; indeed, they witnessed the event that gave Mary the initial idea.
An old evil is trying to use a painting to preserve the life of its body, which, in the terms of the story, inspired the novel The Picture of Dorian Gray. In their efforts to save a child the villain is focused on, Team Angel will learn not to judge everything by its image.
Given a category C and a morphism in C, the image of f is a monomorphism satisfying the following universal property:
Remarks:
The image of f is often denoted by im f or Im(f).
One can show that a morphism f is epic if and only if f = im f.
In the category of sets the image of a morphism is the inclusion from the ordinary image to . In many concrete categories such as groups, abelian groups and (left- or right) modules, the image of a morphism is the image of the correspondent morphism in the category of sets.
In any normal category with a zero object and kernels and cokernels for every morphism, the image of a morphism can be expressed as follows:
A football, soccer ball, or association football ball is the ball used in the sport of association football. The name of the ball varies according to whether the sport is called "football", "soccer", or "association football". The ball's spherical shape, as well as its size, weight, and material composition, are specified by Law 2 of the Laws of the Game maintained by the International Football Association Board. Additional, more stringent, standards are specified by FIFA and subordinate governing bodies for the balls used in the competitions they sanction.
Early footballs began as animal bladders or stomachs that would easily fall apart if kicked too much. Improvements became possible in the 19th century with the introduction of rubber and discoveries of Vulcanization by Charles Goodyear. The modern 32-panel ball design was developed in 1962 by Eigil Nielsen, and technological research continues today to develop footballs with improved performance.
In 1863, the first specifications for footballs were laid down by the Football Association. Previous to this, footballs were made out of inflated leather, with later leather coverings to help footballs maintain their shapes. In 1872 the specifications were revised, and these rules have been left essentially unchanged as defined by the International Football Association Board. Differences in footballs created since this rule came into effect have been to do with the material used in their creation.
Soccer (サッカー) (known in Europe as Football International) is a football video game with top-down perspective, developed by Tose for the Game Boy handheld, which was released in 1991.
The game consists of exhibition games (test match) and tournament games (world cup). In World Cup mode, one plays until one beats all other seven teams.
Eight national teams are represented in the game:
Soccer (サッカー, Sakkā) is a video game produced by Intelligent Systems and Nintendo as part of its Sports Series for the Nintendo Entertainment System. It was released in Japan in 1985, in the United States at launch in 1985 and in Europe in 1987. It was also released for the Family Computer Disk System in 1986. It is also available on the Virtual Console since June 12, 2014, to be bought from the Wii Shop Channel and the Wii U Nintendo eShop.
The objective is to kick the ball into the opponent's goal. The game features cheerleaders and the ability to choose between 15, 30, and 45-minutes halves. Pressing B passes the ball, while A shoots at the opponent's goal.
There are seven teams represented in the game:
When beginning a game, the player chooses whether to play with one or two players. The single-player mode is against artificial intelligence with five variable difficulty settings. The player chooses between seven teams and sets a time limit of either 15-, 30-, or 45-minute halves. Games begin in the center of a horizontal field, which pans from side to side with player activity. The player closest to the ball controls it and can kick the ball at the push of a button. An indicator shows over the closest teammate headed in the same direction as the player. They can receive a pass of the ball. Shots on goal can be controlled with a small meter that represents the ball reaching over the goalie's head. Likewise, the player automatically controls their goalie when their opponent makes a shot on the goal.